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 Martians [Green/White]

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Age : 26
Location : Saint Joseph, MO.

PostSubject: Martians [Green/White]   Sun Jan 10, 2016 9:41 pm

General information

Name; Ma'aleca'andrans
Alias; Martians
Body type; Humanoid
Average height; Six to Seven foot tall
Hair; None
Skin; Green & White respectively
Limbs, fingers and toes; Shape-shifter, this varies
Star system of origin; Sol
Home planet; Mars
Average habitat; Usually an arid terrain
Gravity; Martians can function in most environments regardless of gravity (even zero gravity environments).
Atmosphere; Green Martians can thrive in most environments. Their shape-changing abilities enable them to alter their body chemistry to adapt to nearly any environmental extreme. Due to their weakness to fire however, Martians are uncomfortable in environments with extremely high surface temperatures.
Population; In Young Justice the population is slowly coming back, at least enough for a good city based on series implications.


History & Culture


As a race of shape shifters, physical appearance has little meaning for Martians. The underlying psychological differences are what separated the peaceful Green Martians from the war-like Whites. White Martians have configured their physiology to reflect their philosophy, becoming a separate race from the Green Martians. Their preferred form is that of angular, hairless humanoids with chalky white skin which often forms bony ridges or plates, giving them the appearance of armor. They have sometimes been seen to have a gaping mouth on their thorax and a horn on the same level on each side. Like the Green Martians, White Martians have numerous superhuman powers and as well their vulnerability to fire. When it came to religion, the natives of Mars were a polytheistic culture, worshiping a number of deities. The most famous of these was H'ronmeer, the God of Death and Fire (although some regions referred to him as the God of Life and Light). The telepathic plague of fire which killed nearly all Martians, known as "H'ronmeer's Plague", or "H'ronmeer's Curse", was named in his honor. Despite the name, the plague was actually cultivated by a mortal Martian, the mutant Ma'alefa'ak. In recent years, with the help of The Martian Manhunter, Mars has enjoyed a rebound in population. From borderline extinct to large enough to have at least a city.


Powers and Abilities


Martian visual acuity greatly exceed human norms and allows for a wider range of information to be observed. This includes the following: Infared, x-ray, electro-magnetic spectrum, tele/microscopic.
Telekinesis, flight,  intangibility, invisibility, a small degree of invulnerability, regeneration, self-sustenance, superhuman speed and endurance and strength. 
Martians have the ability to read the minds of others and project their thoughts to varying degrees. They can also project their mental essences into a gestalt community known as the "Great Mind". Through this, the community can enhance the telepathic strength of other Martians. This power can also enable them to reverse the effects of amnesia or psychological brainwashing. This effect is potent enough to garner mind control, Martians can also use the ability to alter a psychological profile of a target, enabling them to manipulate, and in some cases, outright control that individual. This practice is greatly discouraged however, and only rarely used.
Martians have psionic control of their physical for down to the molecular level. This allows them to a form of shape-shifting that allows them to mimic other forms, elnongate aspects of their body, alter their physical size, and so on.
Martians have one large weakness, due to their evolution Martians are highly venerable to fire and heat of any kind. This has been portrayed as a physical and mental detriment or a combination of the two, in our YJ case it is physical with some degree of mental. In extreme heat or around fire completely debilitates a Martian and renders them a hot powerless mess on the floor, unable to use their powers.
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